![]() ![]() That being said, I do believe The Darkness II, in context of itself, works perfectly fine for what it's trying to achieve. This is a striking change to this franchise, and one I don't particularly care for. Along with this open world came intelligently designed puzzles, that if left unsolved, would hinder your progress through the game's narrative. ![]() You could simply meander around grim feeling subway stations, converse with the interesting cast of characters, or just watch entire movies on television if you felt like it. The first game had you exploring a quasi-open world in attempt to exact revenge on those who wronged you. The only reason I bring this up is because this facet of the game appears in stark contrast to the deliberately slow moving, intelligent prequel. A good balls-out action game, mind you, yet if not for its finely crafted narrative, it would be a mindless one. A good balls-out action game, mind you, LONG REVIEW, SINGLE PLAYER CAMPAIGN ONLY The Darkness II is, simply put, a balls-out action game. ![]() LONG REVIEW, SINGLE PLAYER CAMPAIGN ONLY The Darkness II is, simply put, a balls-out action game. ![]()
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